Game content belongs to its original rights holders. The compatibility layer loads the complete original IPA. These optional source downloads are not part of the game's initial download or offline asset cache.
Unmodified libstdc++.6.0.9.dylib and libgcc_s.1.dylib are sourced from touchHLE's library archive, originally from Apple's iPhoneOS 4.0 SDK. They are translated offline alongside the application. The corresponding source archives below are complete Apple source releases. Files are split into 20 MiB parts for static hosting; concatenate the parts in order to reconstruct each tar.gz.
Upstream archive · 111.6 MiB
cat libstdcxx-39.tar.gz.part-* > libstdcxx-39.tar.gz shasum -a 256 libstdcxx-39.tar.gz
SHA-256: 2f1b67a2e279f4e48b0dce9b46e5d1a5827caa2f9d548a0f5d131f0ac75237bf
Upstream archive · 23.5 MiB
cat gcc-5664.tar.gz.part-* > gcc-5664.tar.gz shasum -a 256 gcc-5664.tar.gz
SHA-256: 72df8643eeae1269d4bea5e730e522c34edf77a15edd444271d33e2d41c4620b
Full checksums · Compatibility layer and offline translation build scripts